AI Insights · Timothy · April 2022
Top 5 Art Games Performance in Slovenia - Q1 2022
The top 5 art games in Slovenia showed varied trends in downloads, revenue, and active users during Q1 2022, with notable fluctuations across the board.
In the first quarter of 2022, the top 5 art games in Slovenia, spanning both iOS and Android platforms, exhibited varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these apps, based on Sensor Tower data.
Coloring Match saw its weekly downloads peak in the early weeks of January, reaching around 3.5K. However, this figure gradually declined, ending the quarter with just under 1K downloads per week. The weekly active users followed a similar pattern, starting at 6.1K in late December and dropping to approximately 2.2K by the end of March. Revenue for the app was minimal, with a brief peak of $2 in late January.
Phone Case DIY experienced a fluctuating trend in weekly downloads. Starting at 1.4K in the last week of December, the app's downloads dipped to a low of 355 in the second week of January but recovered to around 1K by the end of March. The weekly active users also showed variability, beginning at 4.4K and closing the quarter at approximately 3.8K. The app did not generate any revenue during this period.
Multi Maze 3D had a consistent decline in weekly downloads, starting from 2.4K in late December and decreasing to around 614 by the end of March. Active users mirrored this trend, with numbers dropping from 5.3K to about 1.9K over the quarter. Similar to Phone Case DIY, this app did not report any revenue.
Pixel Art - Color by Number maintained a relatively steady performance. Weekly downloads fluctuated slightly, ranging from 854 at the end of December to around 559 in late March. Active users saw a gradual decrease from 7.5K to approximately 6.3K. Revenue for this app varied between $8 and $22, peaking in mid-January.
Lastly, Sculpt People had modest weekly download numbers, starting at 525 in late December and ending at 335 in late March. Active users showed a slight increase in late February, peaking at 1.9K, but concluded the quarter at around 905. This app also did not generate any revenue during the first quarter.
For more detailed insights and comprehensive app performance data, visit Sensor Tower.